<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19578940</id><updated>2012-01-01T00:02:47.149Z</updated><title type='text'>Pewbert - The Greatest Gamer Alive</title><subtitle type='html'>I am the greatest gamer alive, so come hear what I have to say on the gaming industry.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>43</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19578940.post-116109497678803186</id><published>2006-10-17T15:19:00.000+01:00</published><updated>2006-10-17T15:22:56.806+01:00</updated><title type='text'>To show just how good I am ...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/PewbertNumber1Biatch.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/200/PewbertNumber1Biatch.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;While watching the Gamespot "After Hours" event I decided to take part in the trivia quiz on the site and after 7 gaming questions look who was top of the pile. ME. (click the pic for the bigger pic)&lt;br /&gt;It's just further proof that Pewbert = Greatest Gamer Alive.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-116109497678803186?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/116109497678803186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=116109497678803186' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/116109497678803186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/116109497678803186'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/10/to-show-just-how-good-i-am.html' title='To show just how good I am ...'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115962730014289907</id><published>2006-09-30T15:31:00.000+01:00</published><updated>2006-10-03T14:36:38.610+01:00</updated><title type='text'>PREVIEW : THE DEVILS CRY (PS3)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/DMC.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/DMC.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;ENEMIES :&lt;/span&gt; 09%&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PHYSCIS : &lt;/span&gt;B+&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SOUND : &lt;/span&gt;C&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GAME : &lt;/span&gt;34%&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;GFX : &lt;/span&gt;58&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PHYSCIS : &lt;/span&gt;A&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;&lt;span style="font-weight: bold;"&gt;TOTAL : B&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;As you can see from this screenshot, the idea is to blast away the buildings around the game map. You play as a giant called "Ben" who is taking revenge on the cities buildings for the death of his horse. The buildings can shoot back, they fire horse-carts and market stalls towards you. This game is not easy, but it is pretty easy to complete. The best part of this game is the way you can stomp around on the heads of innocent city folk. They splat all over the place, a lovely touch by the developers (devs). Great use of physics.&lt;br /&gt;This game has the potential to be great, but is let down by a sloppy main menu.&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115962730014289907?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115962730014289907/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115962730014289907' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115962730014289907'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115962730014289907'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/preview-devils-cry-ps3.html' title='PREVIEW : THE DEVILS CRY (PS3)'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115954369571444696</id><published>2006-09-29T15:57:00.000+01:00</published><updated>2006-09-29T16:28:15.763+01:00</updated><title type='text'>Movies that should have been made into games</title><content type='html'>Some films get made into games, so I was thinking of films that havn't been made into games. I'll try and think of about 10 and give descriptions of what the games should involve.&lt;br /&gt;&lt;br /&gt;1) &lt;span style="font-weight: bold;"&gt;Lord Of The Flies&lt;/span&gt; - In this game (which would be black and white gfx) the idea is to kill all of the other children on the island. You would be able to set traps like spikes which swing from a tree into the face of an unsuspecting enemy child. You would also be able to chase other kids with weapons such as hammers and double headed battle axe's. I would code it so that you can see the other kids scream for mercy just before you deliver a killing blow to their faces.&lt;br /&gt;&lt;br /&gt;2) &lt;span style="font-weight: bold;"&gt;Children Of The Corn &lt;/span&gt;- In this game you play as an adult and must kill all of the children in the town. You can shoot them in the face or stab them in the eyes with a knife. The reason you have to kill them is simple - they have stolen all of the towns dogs and hidden them in a mine. You get bonus points for every dog you rescue. You get a free life if you manage to kill 5 female children in a row with the shotgun. I think it would be very cool and atmospheric to have this game in full solid wireframe 3D.&lt;br /&gt;&lt;br /&gt;3) &lt;span style="font-weight: bold;"&gt;Lassie &lt;/span&gt;- 2D game where you have to collect all of the injured animals in the city. Once you have taken them to the safety of your barn, you can chop their legs and heads off and use them to make yourself more powerful. Once you get so powerful you can kill the city mayor and run for it yourself using terror as your election plan. Man this game would rock. Maybe certain sections would be cool in 3D. Music would be provided by Hans Zimmer&lt;br /&gt;&lt;br /&gt;4)&lt;br /&gt;5)&lt;br /&gt;6)&lt;br /&gt;7)&lt;br /&gt;8)&lt;br /&gt;9)&lt;br /&gt;10)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115954369571444696?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115954369571444696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115954369571444696' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115954369571444696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115954369571444696'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/movies-that-should-have-been-made-into.html' title='Movies that should have been made into games'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115922624239517950</id><published>2006-09-26T00:16:00.000+01:00</published><updated>2006-09-26T00:17:22.560+01:00</updated><title type='text'>Tokyo Game Show Report</title><content type='html'>Missed it all :(&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115922624239517950?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115922624239517950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115922624239517950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115922624239517950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115922624239517950'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/tokyo-game-show-report.html' title='Tokyo Game Show Report'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115922620860242023</id><published>2006-09-25T23:36:00.000+01:00</published><updated>2006-09-26T00:20:16.640+01:00</updated><title type='text'>The Originality of Games</title><content type='html'>With todays technology and a whole host of great games developers, we are starting to see some truly original games come out for the various systems. I'm going to take a look of some of the upcoming games with details of what they are all about ...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lost Odyssey&lt;/span&gt; (Xbox 360) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Genji&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Heavenly Sword&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ni-Oh&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Assassins Creed&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ninja Gaiden Sigma&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Elveon&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Golden Axe&lt;/span&gt; (PS3) - Battle hundreds of enemies in this sword-em-up action game.&lt;br /&gt;&lt;br /&gt;Wankers.&lt;br /&gt;&lt;br /&gt;On the bright side I have managed to create a new game genre - "Sword-em-up".&lt;br /&gt;&lt;span class="fwb"  style="font-size:12;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="fwb"  style="font-size:12;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115922620860242023?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115922620860242023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115922620860242023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115922620860242023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115922620860242023'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/originality-of-games.html' title='The Originality of Games'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115901924479847684</id><published>2006-09-23T14:47:00.000+01:00</published><updated>2006-09-23T14:47:24.800+01:00</updated><title type='text'>I'm in China!</title><content type='html'>Yes fellow gamers I'm here in China for this years Tokyo Game Show. I havn't actually found where it's being held yet so I may have missed some cool stuff, but I'll find it soon.&lt;br /&gt;I'm currently in an internet cafe, but they are a little different over here. They look just like normal houses and when I walked in this strange looking family just seemed to stare at me. There is only 1 computer in here also which is stupid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115901924479847684?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115901924479847684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115901924479847684' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115901924479847684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115901924479847684'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/im-in-china_23.html' title='I&apos;m in China!'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115879366293798244</id><published>2006-09-21T00:01:00.000+01:00</published><updated>2006-09-21T00:07:42.936+01:00</updated><title type='text'>Toyko Game Show</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/TGS.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/TGS.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'll be attending the Tokyo Game Show this weekend, so expect a detailed report on Monday of what the dilly is in the gaming industry in Tokyo. I'll be taking a close look at all the PS3 and Wii games and will let you know my findings.&lt;br /&gt;&lt;br /&gt;Stay tuned gamers!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115879366293798244?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115879366293798244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115879366293798244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115879366293798244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115879366293798244'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/toyko-game-show.html' title='Toyko Game Show'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115871682914102002</id><published>2006-09-20T02:36:00.000+01:00</published><updated>2006-09-20T23:56:13.923+01:00</updated><title type='text'>New fighting move for a game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/handstandheadrip.3.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/handstandheadrip.3.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One of the most horrific fighting moves ever created by me. Babies will die if they witness this move. The idea is to sneak up on your enemy/opponent and quickly do a handstand, they will think you are in some kind of olympic gymnastic competition, but then you quickly grab both sides of their head with your feet and rip it off with maximum force.&lt;br /&gt;Can be used against any style of attack, including hammer attack. Click on the pic (fig.1) for a more detailed look into this amazing manoeuvre.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115871682914102002?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115871682914102002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115871682914102002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115871682914102002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115871682914102002'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/new-fighting-move-for-game.html' title='New fighting move for a game'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115862507749937291</id><published>2006-09-19T01:16:00.000+01:00</published><updated>2006-09-19T01:29:15.250+01:00</updated><title type='text'>All I got to say is</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/youneedme.2.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/youneedme.2.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't forget it gamers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115862507749937291?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115862507749937291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115862507749937291' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115862507749937291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115862507749937291'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/all-i-got-to-say-is.html' title='All I got to say is'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115860626557123803</id><published>2006-09-18T20:01:00.000+01:00</published><updated>2006-09-18T20:04:25.603+01:00</updated><title type='text'>Evil baddy names</title><content type='html'>When creating games developers often struggle to come up with decent names for baddies. Being the industry helper that I am I have come to their help. &lt;br /&gt;Here are 10 names that they can use for their upcoming games (look out for these in future games) ...&lt;br /&gt;&lt;br /&gt;1) Dr Doom&lt;br /&gt;2) Dr Evil&lt;br /&gt;3) Prof Pain&lt;br /&gt;4) Mr X&lt;br /&gt;5) Mr Big&lt;br /&gt;6) Cuntchops McFucky&lt;br /&gt;7)&lt;br /&gt;8)&lt;br /&gt;9)&lt;br /&gt;10)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115860626557123803?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115860626557123803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115860626557123803' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860626557123803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860626557123803'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/evil-baddy-names.html' title='Evil baddy names'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115860379119398171</id><published>2006-09-18T19:20:00.001+01:00</published><updated>2006-09-18T19:25:56.823+01:00</updated><title type='text'>Screenshot update</title><content type='html'>Couple of screenshots from my new game "Geometric Wars". Read the post below for the 4-1-1 on this game. Notice my new games company name "Gameoids" on the right hand side. Pretty sweet huh?&lt;br&gt;&lt;br&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/gameoids2.0.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/gameoids2.0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/gameoids.12.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/gameoids.12.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115860379119398171?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115860379119398171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115860379119398171' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860379119398171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860379119398171'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/screenshot-update.html' title='Screenshot update'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115860265229494489</id><published>2006-09-18T18:43:00.000+01:00</published><updated>2006-09-18T19:05:17.776+01:00</updated><title type='text'>Games I'm working on</title><content type='html'>As you guys know I've created the ultimate gaming machine - The Cirumference. As well as being able to play all of your fave console games (PS2, Xbox &amp; Gamecube) as well as it's on exclusive ones. It has a sweet 2D and 3D renderer built in to it so I can create all types of games with all types of graphics styles, including wireframe. It also supports a double buffer for smooth graphics and screen flipping in cocktail mode.&lt;br /&gt;Anyway, some games I'm working on are ...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Treasure Island Pirates&lt;/span&gt; - A game in which you control a group of pirates in modern day San Francisco and try to find all of the hidden television sets. You can collect birds and tissues for power ups. Watch out for the evil "Dr Doombad", he will attempt to ruin your chances of completing the game by throwing bridges at your group of pirates. Also, watch out for gays.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Geometric Wars &lt;/span&gt;- A game of strategy and cunning. Use the shapes (square, triangle and sphereloid) to crush the oncoming evil army - "The Filled Black Killoids". The game is creatively written in 3D and takes advantage shaders and stuff. The game will probably be set in modern day San Francisco.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Geometric Wars 2 &lt;/span&gt;- A game of strategy and cunning. Use the shapes (square, triangle and sphereloid) to crush the oncoming evil army - "The Filled Black Killoids". The game is creatively written in 3D and takes advantage shaders and stuff. The game will probably be set in modern day San Francisco.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Dr Doombad's Treasure Ilsand&lt;/span&gt; - You contol Dr Doombad and must try and kill off the evil pirates who attempting to steal the cities television sets. The game is set in modern day San Francisco. You can collect bridges and use them to throw at the pirates. You start the game with 63 lives, and you can lose them by accidently throwing bridges into the zoo. Be careful not to be shot by the local policemen. Also, watch out for gays.&lt;br /&gt;&lt;br /&gt;Screenshots to be posted soon. I'll keep you dudes informed of other games I'm working on as I create them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115860265229494489?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115860265229494489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115860265229494489' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860265229494489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115860265229494489'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/games-im-working-on.html' title='Games I&apos;m working on'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115836584225432027</id><published>2006-09-16T01:15:00.000+01:00</published><updated>2006-09-16T01:17:22.253+01:00</updated><title type='text'>So how healthy is the games industry right now?</title><content type='html'>Answer = Pretty healthy (12%)&lt;br /&gt;I'll keep you guys updated as I get the info.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115836584225432027?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115836584225432027/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115836584225432027' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836584225432027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836584225432027'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/so-how-healthy-is-games-industry-right.html' title='So how healthy is the games industry right now?'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115836550872575506</id><published>2006-09-16T00:59:00.000+01:00</published><updated>2006-09-18T18:42:27.636+01:00</updated><title type='text'>PREVIEW : WING ISLANDS (Wii)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/wingsislands.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/wingsislands.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;GFX : B-&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;SOUND : A+&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;PHYSCIS : d&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;ENEMIES : A+&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;GAME : 44%&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;SOUND : 92&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;TOTAL : 74%&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Well what do we have here? It's "Wings Island" for the Nintedno Wii. The game looks awesome from that screenshot. You control 5 planes and have to kill pirate ships in the sea. The pirates can take down one of your planes by throwing swords and gold at them. You should avoid these at all costs. If you rescue the princess (all nintedno games have thesse) then you get an extra bullet for each of your planes, up to a maximum of 5 bullets. This is probably my fave game so far for the Wii, and it will be hard to beat. The comnibation of pirates and planes was genius and something I will have to consider for any future games I make for "The Cirumference".&lt;br /&gt;I give this game a total of 58%.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115836550872575506?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115836550872575506/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115836550872575506' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836550872575506'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836550872575506'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/preview-wing-islands-wii.html' title='PREVIEW : WING ISLANDS (Wii)'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115836475140156971</id><published>2006-09-16T00:47:00.000+01:00</published><updated>2006-09-18T19:17:50.330+01:00</updated><title type='text'>Game information desk : part 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/alex-kidd.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/alex-kidd.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;Alex The Kid (1974)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;Did you know&lt;/span&gt; - Thousands of "Alex's" turned up for the audition of Alex The Kid, but the part eventually went to "Alex Sprinkledink" of Utah, American.&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Did yoiu know&lt;/span&gt; - You cannot rape anybody in this game.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Did you know&lt;/span&gt; - The army used this game as a training device for secret missions in the sea.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Did you know&lt;/span&gt; - The game sold over 48 copies on it's first day when it went on sale for the Amstrad ZX 124k computer.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Did you &lt;/span&gt;- The number 450 (seen in the screenshot) was accidently left in by coders after using it to remember the final three digits of a 42 digit long number.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Did you know&lt;/span&gt; - The&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115836475140156971?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115836475140156971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115836475140156971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836475140156971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115836475140156971'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/game-information-desk-part-2.html' title='Game information desk : part 2'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115824449195950293</id><published>2006-09-14T15:22:00.000+01:00</published><updated>2006-09-18T19:18:34.036+01:00</updated><title type='text'>Game information desk : part a</title><content type='html'>There are so many hundreds of games made that I thought it would be cool to have a feature on some of them. I'll provide some of the most intimate details on a game as possible, providing you with "Game Knowledge" that you can show off to your friends and enemieses.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/Flashback-2.0.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/Flashback-2.0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In part 1 of this 2 part feature I'm going back - waaaaaaaaaay back to 1982 and the game "Falshback".&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Did you know - The moss used in several sections of the game were imported from the famous Saudi Arabian Moss Mines.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Did you konw - The main characters jeans are Levi's.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Did yo know - The entire game was filmed in black &amp; white and then sent through a filter of colour for the final cut.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Did you know - The sequel to this game "Another Wold" took only 28 minutes to make.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ddi you know - Conroy (main character) is allergic to moss.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115824449195950293?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115824449195950293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115824449195950293' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115824449195950293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115824449195950293'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/game-information-desk-part.html' title='Game information desk : part a'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-115824370183866402</id><published>2006-09-14T15:17:00.000+01:00</published><updated>2006-09-14T15:21:41.863+01:00</updated><title type='text'>Why have I been so quiet?</title><content type='html'>Because obviously I have been creating games for my new console "The Circumference".&lt;br /&gt;Got some pretty sweep routines coded so far in machine code basic. All games should support screen flipping in cocktail mode. I'm not sure what that means but I've coded it in anyway just to be sure.&lt;br /&gt;I'll post some screenshots of the games I've been making ASAP!&lt;br /&gt;&lt;br /&gt;Stay tuned gamers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-115824370183866402?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/115824370183866402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=115824370183866402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115824370183866402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/115824370183866402'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/09/why-have-i-been-so-quiet.html' title='Why have I been so quiet?'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113657909206831760</id><published>2006-01-06T20:22:00.000Z</published><updated>2006-01-06T20:24:52.080Z</updated><title type='text'>I'm back!</title><content type='html'>Thought I was gone forever didn't you fellow gamers? Nah.&lt;br /&gt;I've been in Los Angeles thrashing out a deal for the rights to my new console "The Cirumference" with a company who I can't mention (EA) yet due to legal reasons (law).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113657909206831760?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113657909206831760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113657909206831760' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113657909206831760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113657909206831760'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2006/01/im-back.html' title='I&apos;m back!'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113524907814786206</id><published>2005-12-22T10:44:00.000Z</published><updated>2005-12-22T10:57:58.166Z</updated><title type='text'>PREVIEW : TIMESHIFT (Xbox360)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/timeshift.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/timeshift.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;GFX : A-&lt;br /&gt;SOUND : A+&lt;br /&gt;PHYSCIS : A&lt;br /&gt;ENEMIES : B+&lt;br /&gt;GAME : A+&lt;br /&gt;SOUND : B&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;TOTAL : 68%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 51, 51);"&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;This game looks really good from the screenshot. You can shoot computers and other high-tech equipment. It's all set in a futuristic room where you can go around shooting stuff. The aim of this game is to kill as many enemies as you can in the 1 minute time limit. You can collect "time capsules" which give you an extra 10 seconds to do killing, hence the game title "TimeShit". The enemies are invisible and can hide under the desks. There is an mp3 music player during the game (bottom left of the screenshot) which can play country music or hip-hop only. This is my favourite game on the Xbox360 so far.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113524907814786206?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113524907814786206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113524907814786206' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113524907814786206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113524907814786206'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/preview-timeshift-xbox360.html' title='PREVIEW : TIMESHIFT (Xbox360)'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113524810510977225</id><published>2005-12-22T10:34:00.000Z</published><updated>2005-12-22T10:43:34.096Z</updated><title type='text'>Pre-Rendered game trailers ...</title><content type='html'>... are really cool. Except they are not really cool at all and their only purpose is to piss me off. Next time I see a pre-rendered game trailer I will politely email the developers/publishers ...&lt;br /&gt;&lt;br /&gt;-------------------&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Dear Sir,&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-size:130%;"&gt;You cunt.&lt;br /&gt;&lt;br /&gt;Up Yours Sincerely,&lt;br /&gt;P-Dog.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;-------------------&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;font-size:85%;" &gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113524810510977225?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113524810510977225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113524810510977225' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113524810510977225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113524810510977225'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/pre-rendered-game-trailers.html' title='Pre-Rendered game trailers ...'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113517548914430332</id><published>2005-12-21T14:25:00.000Z</published><updated>2005-12-21T14:31:29.246Z</updated><title type='text'>New fighting move for a game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/jumpbite.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/jumpbite.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pretty lethal move designed by me. Basically you jump onto the torso of your enemy and bite their face off. I didn't draw the face being bitten off because I wanted you to see the fear in the enemies eyes. He knows whats coming.&lt;br /&gt;Best used if someone comes at you with a hammer. Click the pic for the 4-1-1 on how it all works.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113517548914430332?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113517548914430332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113517548914430332' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517548914430332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517548914430332'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/new-fighting-move-for-game.html' title='New fighting move for a game'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113517389873518424</id><published>2005-12-21T13:50:00.000Z</published><updated>2005-12-21T14:04:58.750Z</updated><title type='text'>Then 2 Now - Fifa Soccer</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/fifa.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/fifa.jpg" alt="" border="0" /&gt;&lt;/a&gt;(Clcik the pic for larger image)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Once again the developers opted for the 2D approach at first before realising it looks shit and finally making it sweet 3D. I actually played the 2D version recently on a friends MasterDrive (sega), and instead of playing the game you might as well throw a dice twice and give yourself that score. You would probably have more fun too.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;2D TO 3D RATNIG = 12&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113517389873518424?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113517389873518424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113517389873518424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517389873518424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517389873518424'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/then-2-now-fifa-soccer.html' title='Then 2 Now - Fifa Soccer'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113517279156306849</id><published>2005-12-21T13:35:00.000Z</published><updated>2005-12-21T13:47:32.370Z</updated><title type='text'>Then 2 Now - Metal Gear Solid</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/mgs.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/mgs.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(Cilck pic for larger image)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;MGS:Sons of Liberty could be the greatest game of all time, but did you know that it was once a shit 2D game? Thought not, let me go into details ...&lt;br /&gt;Looks like some retard with a spazzy hand made the 2D version. I'm glad they finally decided to make it wicked 3D instead.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;2D to 3D RATING = 41%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113517279156306849?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113517279156306849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113517279156306849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517279156306849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517279156306849'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/then-2-now-metal-gear-solid.html' title='Then 2 Now - Metal Gear Solid'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113517209539861337</id><published>2005-12-21T13:25:00.000Z</published><updated>2005-12-21T13:47:02.330Z</updated><title type='text'>Then 2 now - Prince Off Persia</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/pop1.1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/pop1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;(Click pic for larger image)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Pretty amazing how different the 2 screenshots are. It goes from shit 2D to wicked 3D and makes me ask myself 1 simple question - Why didn't the asshole developers make the game 3D in the first place?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;2D to 3D RATING = 64%&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113517209539861337?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113517209539861337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113517209539861337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517209539861337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517209539861337'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/then-2-now-prince-off-persia.html' title='Then 2 now - Prince Off Persia'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113517149810051031</id><published>2005-12-21T13:15:00.000Z</published><updated>2005-12-21T13:24:58.123Z</updated><title type='text'>Then 2 Now</title><content type='html'>Today I will take a look at how certain games have gone from old school 2D to 3D (good gfx). I will explore the biggest changes in these games including gameplay, physics, gfx, sound, 3D, physics and other cool stuff ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113517149810051031?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113517149810051031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113517149810051031' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517149810051031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113517149810051031'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/then-2-now.html' title='Then 2 Now'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113450236008137026</id><published>2005-12-13T19:15:00.000Z</published><updated>2005-12-13T19:32:40.103Z</updated><title type='text'>Adventure Games</title><content type='html'>I've been playing some adventure games recently. The point'n'click variety. Some of them are quite cool, but the all have 1 major problem - problem solving techniques. Examples ...&lt;br /&gt;&lt;br /&gt;1) I need to get into a room in an old abandoned mansion. I have a hammer, some rope, a chainsaw and a pneumatic drill. I do not however have the key to the room. So I can't get in it just yet. Uh HELLOOOO why can't I smash the door down with my hammer or drill it open with my pneumatic drill??? And I suppose my chainsaw can't open old rotting doors can it?&lt;br /&gt;&lt;br /&gt;I don't know which game has this scenario or those objects, but there is bound to be one and that game annoys the hell out of me. Can't think of any more examples either. But you get my point that adventure games can be very stupid sometimes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113450236008137026?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113450236008137026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113450236008137026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113450236008137026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113450236008137026'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/adventure-games.html' title='Adventure Games'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113450122617718795</id><published>2005-12-13T19:12:00.000Z</published><updated>2005-12-13T19:13:46.193Z</updated><title type='text'>Concept Art</title><content type='html'>Dear Artists,&lt;br /&gt;&lt;br /&gt;Please never make your concept art public. The game will look nothing like it.&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;The Pewbster.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113450122617718795?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113450122617718795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113450122617718795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113450122617718795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113450122617718795'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/concept-art.html' title='Concept Art'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113409847767880529</id><published>2005-12-09T02:40:00.000Z</published><updated>2005-12-09T03:21:23.846Z</updated><title type='text'>SCREENSHOT REVIEW - Call Of Duty 2 (Xbox 360)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/CoolOfDuty2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/CoolOfDuty2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;GFX : A+&lt;br /&gt;SOUND : C+&lt;br /&gt;PLAYABLITY : D+&lt;br /&gt;EXPLOSIONS : B&lt;br /&gt;GUNS : B+&lt;br /&gt;GAME : C&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;TOTAL : 42%&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Since some poeple said I was stupid to review a game based only on a screenshot I decided to call it "SCREESHOT REVIEW" instead. Anyway on to the game ... As you can see there is plenty to do in this game. Enemy soldiers stand on one side of a wall and you and your soldiers stand the other side (nearest the camera). You try to kill as many of the enemy soldiers as possible without losing all your men. You have 4 men. Once an enemy soldier is killed another one will spawn in it's place. You get more points if you can kill an enemy soldier with a hammer. Your soldiers have thought boxes above their heads so you know what they are thinking. The buildings in the game are really cool and look like real buildings. There is black smoke throughout the game in the background. Enemy soldiers can charge towards you and try a kick/punch combo which is an instant kill. You cannot rape women in this game.&lt;br /&gt;Overall then I really enjoyed this game and would reccomend it to anybody interest in war and guns. &lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-family: arial;"&gt;&lt;span style="font-family: courier new;"&gt;&lt;span style="font-family: georgia;"&gt;&lt;span style="font-family: lucida grande;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;span style="font-family: verdana;"&gt;&lt;span style="font-family: webdings;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;div style="text-align: center;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113409847767880529?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113409847767880529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113409847767880529' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113409847767880529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113409847767880529'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/screenshot-review-call-of-duty-2-xbox.html' title='SCREENSHOT REVIEW - Call Of Duty 2 (Xbox 360)'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113409579833277030</id><published>2005-12-09T02:30:00.000Z</published><updated>2005-12-09T02:36:38.340Z</updated><title type='text'>Circumference offers</title><content type='html'>I've had a few offers from companies interested in my Circumference console. I can't give away any specific details but 1 offer (EA) included shares in their company and a yearly bonus of over $5,000,000 . They want approx 20,000,000 made by next April. I havn't actually built any yet so if anyone knows anything about circuit boards and L.E.D's then drop me an email and we can do some busness. It's my console though so don't go getting any ideas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113409579833277030?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113409579833277030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113409579833277030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113409579833277030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113409579833277030'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/circumference-offers.html' title='Circumference offers'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113398223803813207</id><published>2005-12-07T18:58:00.000Z</published><updated>2005-12-07T22:02:25.923Z</updated><title type='text'>Funny game name changes</title><content type='html'>LOL. when I typed Metal Gear Sold 2: Sons of Liberty in that last blog it made me think of a funny blog entry. Changing a word in a game name to something else to make it sound really funny!&lt;br /&gt;So, here is my top 10 games with slightly differnet names to sounds funny&lt;br /&gt;&lt;br /&gt;1) Metal Gear Sold 2 : Sons of Bitches!      &lt;span style="font-size:85%;"&gt;(Metal Gear Solid 2 : Sons of Liberty)&lt;/span&gt;&lt;br /&gt;2) Big Mutha Fuckers!                                 &lt;span style="font-size:85%;"&gt;(Big Mutha Truckers)&lt;/span&gt;&lt;br /&gt;3) Hello! &lt;span style="font-size:85%;"&gt;                                                                            (Halo)&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;4) Big Mutha Fuckers 2!                              &lt;span style="font-size:85%;"&gt;(Big Mutha Truckers 2)&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;5) &lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Can't think of any more right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113398223803813207?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113398223803813207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113398223803813207' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113398223803813207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113398223803813207'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/funny-game-name-changes.html' title='Funny game name changes'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113398168213945884</id><published>2005-12-07T18:10:00.000Z</published><updated>2005-12-07T18:54:42.183Z</updated><title type='text'>Gaming through the ages</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/old2new.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/old2new.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Sometimes it amazes me how far we have come in gaming terms. It feels like only yesterday I was playing Metal Gear Solid 2 : Sons of Liberty for my PS2. And here we are on the dawn on the 'Next Gen'. Xbox 360 gfx are much better than the Xbox. And the Xbox 3 (Xbox 720?) Will be even better when it comes out next year some time. But what we have to remember is that there are games that are so old that most of us have never heard of them. I've done some research into games from back in the day, to modern day and made a special montage to celebrate over 200 years of gaming. Obviously I didn't know what year some of the games were released so I guessed just by looking at the gfx. Click on the pic and take the gaming ride through time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113398168213945884?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113398168213945884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113398168213945884' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113398168213945884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113398168213945884'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/gaming-through-ages.html' title='Gaming through the ages'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113391149451192951</id><published>2005-12-06T23:16:00.000Z</published><updated>2005-12-06T23:24:54.540Z</updated><title type='text'>How to declare War on a country</title><content type='html'>Easy. You just make up a game called 'Anti-Japan War Online'. It's being made by the Chinese you see. Here's the blurb from Gamespot ...&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;"This MMORPG is being sponsored by the China Communist Youth League to help create a sense of patriotism among China's exploding gaming community. In the game, players suit up as one of 17 Chinese characters from all walks of life, and defend their country from the invading Japanese during World War II."&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Awesome! I might make a game called "&lt;span style="color: rgb(0, 0, 153);"&gt;Anti-Norway Online : Kill the Bastards&lt;/span&gt;". I've got nothing against Norway, just used them as an example. Although if someone from Norway takes offence and wants a fight then I would probably smash their stupid snow-loving-dog-riding Norwegian face in. As well as being a gamer I also do a bit of street fighting for extra cash.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113391149451192951?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113391149451192951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113391149451192951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113391149451192951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113391149451192951'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/how-to-declare-war-on-country.html' title='How to declare War on a country'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113387976066533141</id><published>2005-12-06T14:16:00.000Z</published><updated>2005-12-06T14:39:03.540Z</updated><title type='text'>Presenting - The Circumference</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/newconsole.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/newconsole.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Did some brain storming and came up with this little beaut. I've called it the circumference because it encapsulates round stuff in it's design. And something to do with sounding cool and "Next Gen". The clever thing about this console is that you can play PS2, Xbox &amp; Gamecube games on it. The top row of stuff is a PS2 disc loader with 4 PS2 joypad ports, then on the next row is an Xbox disc loader with 4 Xbox joypad ports, and finally a Gamecube disc loader with 4 Gamecube joypad ports. Some of the consoles features ...&lt;br /&gt;&lt;br /&gt;1) Can play PS2 games using Xbox controller or Gamecube controller&lt;br /&gt;2) Can play Xbox games using PS2 controller or Gamecube controller&lt;br /&gt;3) Can play Gamecube games using Xbox controller (not PS2 controller compatible)&lt;br /&gt;4) If you put a PS2 game AND an Xbox game in at the same time then "Circumferece" knows to combine the 2 games. Example : If you put Pro Evo (PS2) and Halo 2 (Xbox) in at the same time then you can play Halo on a soccer pitch.&lt;br /&gt;5) Has a pretty sweet on/off button and reset button.&lt;br /&gt;&lt;br /&gt;I'm thinking about adding a VCR player into the side of the console so you can watch old movies while you play games. This would make the cost of the machine a lot higher though. Click the picture for the 411 on how everything will look.&lt;br /&gt;Cost &lt;span style="font-weight: bold;"&gt;=&lt;/span&gt; 118,348 Japanese Yen.&lt;span style="font-weight: bold;font-size:14;" &gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113387976066533141?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113387976066533141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113387976066533141' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113387976066533141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113387976066533141'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/presenting-circumference.html' title='Presenting - The Circumference'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113387729690645519</id><published>2005-12-06T13:47:00.000Z</published><updated>2005-12-06T13:57:12.363Z</updated><title type='text'>Next Gen Wars - Xbox 360 vs PS3 vs Revolution</title><content type='html'>I have no idea who will win the next gen console war, but I know one thing for definate - it will probably be Sony and their PS3. I've been doing some research on screenshots for each console and the PS3 has the best ones by far. The Killzone screenshots are fake though. I havn't seen much of the Revolution console screenshots, but they will probably just be all colourful with lots of flowers dotted around because Nintendo only make games for small kids. The Xbox 360 is of course already released but I head that 68% of them are broken. Not good news for Microsoft. I definatly won't be getting an Xbox 360 but I might after Xmas.&lt;br /&gt;I might design a console because I'm pretty good at drawing and I know what gamers want.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113387729690645519?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113387729690645519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113387729690645519' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113387729690645519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113387729690645519'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/next-gen-wars-xbox-360-vs-ps3-vs_06.html' title='Next Gen Wars - Xbox 360 vs PS3 vs Revolution'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113382530514177089</id><published>2005-12-05T23:12:00.000Z</published><updated>2005-12-06T12:40:48.376Z</updated><title type='text'>REVIEW - True Crime: New York City (PS2)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/TCNYC.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/TCNYC.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;GFX : B+&lt;br /&gt;SOUND : B+&lt;br /&gt;PLAYABILITY : C&lt;br /&gt;SIZE : A-&lt;br /&gt;GAME : B-&lt;br /&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;TOTAL : 60%&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;div style="text-align: left;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);font-size:85%;" &gt;Havn't actually played this game yet, but these are the scores I would give it. Looking at that screenshot though - It's quite a good game where you get to drive around running people over. There are other cars with different colours. There's a map which tells you where you are. There is a tree in a pot which can probably be run over. The city has all sorts of buildings. I liked this game a lot.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(51, 204, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113382530514177089?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113382530514177089/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113382530514177089' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382530514177089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382530514177089'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/review-true-crime-new-york-city-ps2.html' title='REVIEW - True Crime: New York City (PS2)'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113382402474982290</id><published>2005-12-05T23:02:00.000Z</published><updated>2005-12-05T23:07:04.750Z</updated><title type='text'>The people wanna know!</title><content type='html'>Sometimes people come up to me and say "Yo Pewb, you can program, you can design, you can draw, you can make fighting moves, and you are probably the greatest gamer alive ... why don't you make the best game ever?" and I simply answer "Yea I might be able to program, design, draw, come up with sick fighting moves and I probably am the greatest gamer alive but to answer your question - I DON't WANT TO!! And even if I did it would have to be published by EA or something. So quit asking me guys.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113382402474982290?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113382402474982290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113382402474982290' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382402474982290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382402474982290'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/people-wanna-know.html' title='The people wanna know!'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113382303610169950</id><published>2005-12-05T22:45:00.000Z</published><updated>2005-12-05T22:50:50.086Z</updated><title type='text'>Fighting move for a game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/fig1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/fig1.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Designed this new fighting move which a game could use. Might even make up my own game and use it in that. You do a kick/punch combo which rips off your opponents head and arm. Pretty powerful move. Best used if someone is attacking you with a hammer. See FIG.1 for the lowdown on how it works.&lt;br /&gt;I think maybe a real life karate person could do it after a few years practicing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113382303610169950?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113382303610169950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113382303610169950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382303610169950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113382303610169950'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/fighting-move-for-game.html' title='Fighting move for a game'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113381294553706291</id><published>2005-12-05T19:52:00.000Z</published><updated>2005-12-05T20:04:14.890Z</updated><title type='text'>MMORGP's</title><content type='html'>I've always wanted to get into an mmorpg (massive multiplayer online role playing game!) but they are always shit. Most of them involve roaming around crapping looking landscapes killing oversized insects for a tiny amount of experience which you can then later put towards you overall skills. Skills that include things like baking, knitting, talking, sitting and other pointless things.&lt;br /&gt;What I want is a game where you can really do anything you like. I want to be able to walk around a futuristic city (lots of neon lights etc) with a massive gun and be able to stick people up at gun point until they shit themselves and give me their credits (money). These would probably have to be NPC's but that's ok. Then I would go and spend the money on more ammo. I also want to be able to design my own fighting moves, so I can kill people with a punch/kick combo that I practiced. I will try to come up with some idea's for fighting moves tonight.&lt;br /&gt;Also, it would be really cool if you could rape women in the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113381294553706291?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113381294553706291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113381294553706291' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113381294553706291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113381294553706291'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/mmorgps.html' title='MMORGP&apos;s'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113379864393464776</id><published>2005-12-05T14:28:00.000Z</published><updated>2005-12-05T16:04:04.123Z</updated><title type='text'>Old School Gaming!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/spectrum.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/spectrum.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Some of my older friends tell me that the really old games are the best because they have awesome "playability" unlike the games of today. So I'm going to put that to the test. I did a search for "old computers" on google and eventually found one called the "ZX Specktrum". It's so old that supposedly it was used to crack German codes in World War 2! Pretty cool. I have to download an "Emulator" to make it work. Basically, an "Emulator" pretends to be the old computer and can run games on your modern day PC. Pretty sweet.&lt;br /&gt;So onto the games. I've chosen some of the supposed "classics" for this computer ...&lt;br /&gt;1) Manic Miner&lt;br /&gt;2) Samantha Fox Strip Poker&lt;br /&gt;c) Peter Beardsleys International Football&lt;br /&gt;&lt;br /&gt;Ok I've just played them all and I don't really know what to say. I suppose I should start with the gfx. They are shit. I mean really really shit. Theres about 3 colours on screen at any 1 time. As for "playability", well, ummm, There isn't any. On Manic Miner you can go left, right and jump. That's it. Samantha Fox made a strip poker game but I can't tell what is happening. I think she stripped off but all I could see was lot's of black and white pixels splattered onto the screen. I suppose in the olden days this was considered porn?! Peter Beardsleys International Football was shit as well. The pitch was about 100 times longer than the width which made it look really stupid. All the players were the same colour almost which was also stupid as hell. Pro Evo is much better. Peter Beardsleys game is probably about as good as Fifa though. I should email him and tell him to make a new game with better gfx and gameplay.&lt;br /&gt;&lt;br /&gt;When I next see the people that told me to try this computer I will punch them in the balls.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113379864393464776?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113379864393464776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113379864393464776' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379864393464776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379864393464776'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/old-school-gaming.html' title='Old School Gaming!'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113379241978317534</id><published>2005-12-05T14:12:00.000Z</published><updated>2005-12-05T14:20:19.786Z</updated><title type='text'>Rag doll phyiscs routine, and crying routine</title><content type='html'>Knocked up a routine for rag doll physics. Might email Rockstar.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;10 Rem Rag Doll Physics Routine&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;11 Rem By Pewbert&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;20 Let RagDollPhysics=1&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;30 If Body=Shot by Shotgun(guns) Then Let Body=RagDollPhysic&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(51, 102, 255);"&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;40 If Body=Run Over by Car(cars) Then Let Body=RagDollPhysic&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;50 If Body=Chased by Player(player) Then Let Body=Cry : Rem HAHA This should be fun!!!!&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;60 Gosub 60&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;70 Goto 60&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;72 Rem Should really add some machine code to speed it up ...&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;80 Machine Code On&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;90 LD a,RagDollPhysic&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;91 MOV a,b&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;92 LD c,Speedup&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;93 CMP c,a&lt;/span&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 102, 0);"&gt;94 MOV e,t&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;That should do it. I have been a coder as well as a gamer for a long time. I might actually get into game design or something.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113379241978317534?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113379241978317534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113379241978317534' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379241978317534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379241978317534'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/rag-doll-phyiscs-routine-and-crying.html' title='Rag doll phyiscs routine, and crying routine'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113379187688902128</id><published>2005-12-05T13:53:00.000Z</published><updated>2005-12-05T14:11:17.006Z</updated><title type='text'>Gaming realism</title><content type='html'>I hate it when a game states that it's realistic, but when you play it, it's not realistic at all. I can't give any examples of games which do this because I forgot which games state that they are realistic. But oh boy are those games wrong.&lt;br /&gt;&lt;br /&gt;I like GTA San Andreas, but what I wish the game would let me do the following sort of things ...&lt;br /&gt;&lt;br /&gt;1) I want to follow a pedestrian around for a while and for them to get suspicious of me and start acting nervous. Then they would start running and screaming as I chase them with a hammer, and once I have cornered them I want them to plead for their life. I want to see the fear in their eyes as I hold the hammer over my head ready to strike down into their stupid ugly face. Then I want them to start crying, and me to start laughing at them. Then I would just walk away and leave them there, crying.&lt;br /&gt;&lt;br /&gt;2) Rag doll physics. I want to run someone over and high speed and see their body flop all over the place realistically as their bones shatter. I want to shoot people in the leg with a shotgun and watch them fall face first onto the concrete. Yea that would be sweet.&lt;br /&gt;I can actually do a bit of programming so maybe I should type up some rag doll physics routines and send them to Rockstar for future versions of GTA.&lt;br /&gt;&lt;br /&gt;Can't think of anything else I want in the GTA games. But if I do I'll be sure to write them here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113379187688902128?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113379187688902128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113379187688902128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379187688902128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113379187688902128'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/gaming-realism.html' title='Gaming realism'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113374473250340369</id><published>2005-12-05T00:54:00.000Z</published><updated>2005-12-05T23:01:41.460Z</updated><title type='text'>The new Killzone game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/4535/1940/1600/killzone.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/4535/1940/320/killzone.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I saw the trailer for this during E3 and thought it was amazing. Some people said it was realtime and others said it was pre-rendered. After looking carefully at the trailer I have come to the conclusion that it is pre-rendered. No way can a console do gfx like that. NO WAY. Not for about 10 years yet anyway.&lt;br /&gt;Take a good look at that screenshot and ask yourself 1 very important question - "Can a console do gfx like that?". I think you will find the answer is "No".&lt;br /&gt;I can't wait for the game to be released and for the gfx to be much worse in the actual game, so those bastards on the gamespot killzone forum can all shut their stupid mouths and realize that I was right all along. Bastards. Do they honestly think I'm not a gamer? I've been playing games since forever. And that's a long time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113374473250340369?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113374473250340369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113374473250340369' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113374473250340369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113374473250340369'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/new-killzone-game.html' title='The new Killzone game'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19578940.post-113374375368674654</id><published>2005-12-04T16:42:00.000Z</published><updated>2005-12-05T00:49:13.703Z</updated><title type='text'>My first ever bolg post!!!!!</title><content type='html'>Sweet. Now I can write messages on the information super highway and people can read them and see what a true gamer gets up to!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19578940-113374375368674654?l=pewbert.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://pewbert.blogspot.com/feeds/113374375368674654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19578940&amp;postID=113374375368674654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113374375368674654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19578940/posts/default/113374375368674654'/><link rel='alternate' type='text/html' href='http://pewbert.blogspot.com/2005/12/my-first-ever-bolg-post.html' title='My first ever bolg post!!!!!'/><author><name>Pewbert</name><uri>http://www.blogger.com/profile/15951396216062094648</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
